The startup based in Nagpur is in light of a mission to make learning fun and intuitive for kids. With its scope of card diversions for all ages, Infinite Space would like to bring families closer and enable them to bond better.
Enter Infinite Space, established in 2015 by Jyoti Kapoor (41) and Parveen Tuli (37), it is determined to create amusements and exercises that can unite families, enable them to bond and interface, and make adapting genuinely fun.

The innovation blast in the most recent decade has changed our lives, making it simpler and consistent. Be that as it may, the new-tech period has been scrutinized for making separated families, particularly by impinging on the parent-youngsters association with the developing fixation for devices.
From the steady utilization of cell phones to getting snared to PlayStation, youngsters have constrained their opportunity for successful correspondence with their folks and the other way around.
“Whether it’s for 10 minutes or several hours, you can now spend quality time with your children doing something they will learn from and actually enjoy,” adds Jyoti Kapoor, Co-founder, Infinite Space.

Jyoti and Parveen are advisors, psychotherapists and strengthening mentors, who work towards tending to the ordinary issues and difficulties looked by children, young people, and grown-ups.
“During the course of our workshops as empowerment coaches, we make participants play some games which help them solve their problems,” features Jyoti. Both play strategies have been generally welcomed by the members. This spurred them to deal with diversions which could enable individuals to bond easily. Subsequent to doing intensive research and picking up bits of knowledge from individuals in the toy and gaming industry, they took the entrepreneurial dive into this segment.
The brand mainly offers four games – Alphabet Soup, Catch a Word, Fliddle, and Gupshup. Alphabet Soup is a brain and fun tickler where participants need to unlock the mystery in the soup of alphabets. The game of 96 cards aims to help kids have fun and learn at the same time. In Catch a Word, participants need to be highly alert to catch the word before their peers. This activity helps them stimulate their minds.
Other than games, the brand likewise holds workshops for children’s strengthening exercises and certainty building workshops known as access awareness.
According to a report by Ambient Insight (international integrity-based market research firm), the worldwide game-based learning market reached $1.5 billion in 2012. The global growth rate is 8.3 percent and revenues will reach $2.3 billion by 2017.
However, Infinite Space is banking on certain factors to create its niche in the market. “Our games are easy to carry and can be played anytime, anywhere and have no specified time-limits. They can be played for the duration of five minutes to several hours. They are for all ages,” adds Parveen.
The brand is intending to outline and fabricate new amusements soon and grow its online business nearness to Flipkart and Paytm.
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